


- #RENPY DISABLE QUICKMENU ON ANDROID MOVIE#
- #RENPY DISABLE QUICKMENU ON ANDROID APK#
- #RENPY DISABLE QUICKMENU ON ANDROID ANDROID#
#icon.filename = %(source.dir)s/data/icon.png #presplash.filename = %(source.dir)s/data/presplash.png # Sets custom source for any requirements with recipes # (str) Custom source folders for requirements # version.filename = %(source.dir)s/main.py # (str) Application versioning (method 2) # (str) Application versioning (method 1)

#source.exclude_patterns = license,images/*/*.jpg # (list) List of exclusions using pattern matching # (list) List of directory to exclude (let empty to not exclude anything) # (list) Source files to exclude (let empty to not exclude anything) #source.include_patterns = assets/*,images/*.png # (list) List of inclusions using pattern matching Source.include_exts = py,png,jpg,kv,atlas # (list) Source files to include (let empty to include all the files) # (str) Source code where the main.py live # (str) Package domain (needed for android/ios packaging) Sound = SoundLoader.load('testmusic.wav') I will share the details of this test file below. I created a test file to try and debug to see what was going wrong but to no avail.
#RENPY DISABLE QUICKMENU ON ANDROID ANDROID#
I have manually allowed "storage permissions" on my android device, and in my buildozer.spec file I have included permissions to write and read external storage.
#RENPY DISABLE QUICKMENU ON ANDROID APK#
The sound plays perfectly and everything works perfectly on my laptop, but when I load the APK on my Android device, the sound does not play. It is a bit tedious, but it works.I am trying to play a sound using Kivy. The "scene black" is in there so you cancel whatever images or movies you had going before you show the movie, just to save some memory and avoid weird flashes of background images. $ movieplaying = "images/animations/movies/name_of_the_movie.webm" # The name and file path of your movie.Ĭall screen custommoviescreen with dissolve # calling the screenĪnd that is pretty much it. $ movielength = 5.9 # The length of your movie. Whenever you want to show a movie, you just call it in your script like this: p "Dialogue" The textbutton allows players to manually skip, without them having a chance to accidentally do it.
#RENPY DISABLE QUICKMENU ON ANDROID MOVIE#
When the timer reaches 0, the movie will be stopped and the screen disappears. Meanwhile a timer runs in the background as long as you have defined it with "movielength". What this screen does is to take the "movieplaying" variable and well. Timer 0.1 repeat True action If(movielength > 0.0, true=(SetVariable('movielength', movielength - 0.1)), false=(Return(0))) On "show" action Play("movie", movieplaying, loop=False) The next step is to make a screen that will actually display the video: screen custommoviescreen: The second variable declares which file will be shown. Automating this is probably the best way to improve this method, but I don't know how. That means whenever you show it, you have to manually input the length of the file in seconds and milliseconds. The first variable will be used to determine how long the movie will be shown. It could probably be improved a lot by someone who knows more about Renpy or python, but this is the extent of my skill.įirst, we gotta define two variables. I use a litle workaround for your problem.
