


Clipping - when two objects intersect with each other so that they cut through each other.As far as avatars are concerned, it's generally used to hide parts of your body that are covered by other body parts or apparel, to avoid 'clipping'. Alpha - an alpha generally refers to alpha layers, which are layers that turn parts of your avatar transparent the term however applies to all forms of transparency in textures, and is used outside of SL as well.Now, this is primarily targeted towards new players, or old returning players, or just anyone who hasn't yet gotten into how these things work - so I will be as exhaustively detailed as I can, whilst also trying my best to avoid rambling much too much (as if that's going to work out for me!).ĭisclaimer: I'm not a tech wiz, nor am I omniscient - I don't expect the first post to answer every conceivable question, nor can I swear by my mother's grave that there will be absolutely no errors (as of writing this, she's still alive, anyway!).įor starters, a short glossary for some of the terms pertinent to the topic:
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There occasionally crops up some questions regarding alphas, and whilst there already are plenty of resources around the forum and various blogs, I thought it might be prudent to make an up-to-date introduction covering both alpha layers for BOM as well as how to use alpha HUDs for mesh bodies (as well as the Maitreya save stick).
